﻿using System;
using System.Xml.Serialization;

namespace DataAccessLayer
{
    [Serializable, XmlType("Shader")]
    public sealed class Shader : IShader
    {
        [XmlAttribute]
        public int ID { get; set; }

        [XmlElement("Name")]
        public string Name { get; set; }

        public Shader()
        {
            Name = "";
        }
    }
}